Version 0.6.0 Release
Warden of the Citadel » Devlog
Version 0.6.0 is now ready to download for Patrons of Supporter Tier or higher.
The free, public version will be available in 1 week.
Download: [ Link ]
New:
- All items from a loot container can now be taken in one go using the "R" key.
- Weapons can now be crafted using iron ore. They will be of random quality.
- Weapons can now be dismantled. You will get ore and enhancement materials dependent on upgrade level and item quality.
- Weapons can now be enhanced to +15 using the new item "Shard of Sharpness". Required shards depend on item quality.
- Added iron/magical/gold ore veins to the game. The various ores can be used in crafting and enhancing.
- Fall damage has been implemented for player character.
- Added first version of "Anim Mode".
- Added a boat ride sequence at the start of the game.
- Added event log to HUD, informing player of various happenings such as: new quests, quest completion, acquired EXP, etc.
- Upon death characters will now spawn a blood pool.
- Added Ambient/Music Zone System.
- Player Character will now look at camera in vanity mode.
- 3rd person camera X/Y location can now be changed by Rightclick+Mouse X/Y Movement. Also works in Character Editor/Outfit Editor/Pose Mode.
- Added functions for NPCs to undress/dress Outfit Items during gameplay. (Used in some quests.)
- Various new Quests/Dialogues/NPCs.
- Added Loading Screen.
Changed:
- Enemy loot will now be calculated the moment of death instead of when being activated by the player. If the calculation is successful, a loot container with the enemies loot will be spawned in the world.
- Outfit items now are locked when you first start the game. You can unlock them by finding and learning the corresponding plan.
- Various changes to AI Behavior Tree. Actors will now react faster when combat starts and will rotate correctly to face their target.
- Interactible-Trace in first-person-view now uses a cone- trace instead of line-tracing.
- Dialogue Interface Rework
- Starting Quests Rework
- Access to the citadel has been restricted for now.
- Teleporting has been disabled for various reasons.
- Main Menu Rework
- Regular versions of the censor patches can be found as outfit-plans.
- Outfit-Editor and Character-Editor are now positioned in a way where they can be used at the same time.
- Various changes to lighting.
- Nightstands are now lootable containers.
- Slight changes in animations.
- Dying will not exit and reset the game anymore.
- Various smaller, undocumented changes.
Fixed:
- Characters stuttering when approached fast.
- Level Up Sound stacking.
- Wings can now be dyed.
- Wrong hit sound when attacking characters.
Get Warden of the Citadel
Warden of the Citadel
An Adult RPG made in the Unreal Engine 4
Status | In development |
Author | Rigsumore |
Genre | Role Playing |
Tags | 3D, Adult, Erotic, Fantasy, Female Protagonist, Male protagonist, Monsters, sexy, Unreal Engine |
Languages | English |
More posts
- Development Update #5 - Game is now saveableApr 15, 2019
- New Citadel LocationApr 12, 2019
- Version 0.5.0 ReleaseMar 08, 2019
- Version 0.4.0 is now available for public.Jan 14, 2019
- Version 0.4.0 is available now for Patrons!Jan 06, 2019
- Version 0.3.0 for publicDec 29, 2018
- Version 0.3.0 is available for Patrons now!Dec 22, 2018
Leave a comment
Log in with itch.io to leave a comment.