Version 0.6.0 Release


Version 0.6.0 is now ready to download for Patrons of Supporter Tier or higher.

The free, public version will be available in 1 week.

Download: [ Link ] 



New:

  • All items from a loot container can now be taken in one go using the "R" key.
  • Weapons can now be crafted using iron ore. They will be of random quality.
  • Weapons can now be dismantled. You will get ore and enhancement materials dependent on upgrade level and item quality.
  • Weapons can now be enhanced to +15 using the new item "Shard of Sharpness". Required shards depend on item quality.
  • Added iron/magical/gold ore veins to the game. The various ores can be used in crafting and enhancing.
  • Fall damage has been implemented for player character.
  • Added first version of "Anim Mode".
  • Added a boat ride sequence at the start of the game.
  • Added event log to HUD, informing player of various happenings such as: new quests, quest completion, acquired EXP, etc.
  • Upon death characters will now spawn a blood pool.
  • Added Ambient/Music Zone System.
  • Player Character will now look at camera in vanity mode.
  • 3rd person camera X/Y location can now be changed by Rightclick+Mouse X/Y Movement. Also works in Character Editor/Outfit Editor/Pose Mode.
  • Added functions for NPCs to undress/dress Outfit Items during gameplay. (Used in some quests.)
  • Various new Quests/Dialogues/NPCs.
  • Added Loading Screen.

Changed:

  • Enemy loot will now be calculated the moment of death instead of when being activated by the player. If the calculation is successful, a loot container with the enemies loot will be spawned in the world.
  • Outfit items now are locked when you first start the game. You can unlock them by finding and learning the corresponding plan.
  • Various changes to AI Behavior Tree. Actors will now react faster when combat starts and will rotate correctly to face their target.
  • Interactible-Trace in first-person-view now uses a cone- trace instead of line-tracing.
  • Dialogue Interface Rework
  • Starting Quests Rework
  • Access to the citadel has been restricted for now.
  • Teleporting has been disabled for various reasons.
  • Main Menu Rework
  • Regular versions of the censor patches can be found as outfit-plans.
  • Outfit-Editor and Character-Editor are now positioned in a way where they can be used at the same time.
  • Various changes to lighting.
  • Nightstands are now lootable containers.
  • Slight changes in animations.
  • Dying will not exit and reset the game anymore.
  • Various smaller, undocumented changes.

Fixed:

  • Characters stuttering when approached fast.
  • Level Up Sound stacking.
  • Wings can now be dyed.
  • Wrong hit sound when attacking characters.

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