Development Update #5 - Game is now saveable


I'm happy to announce that the game is now fully saveable/loadable. Out of the box unreal engine 4 saving/loading functions can be kind of lackluster depending on how complex of a game you're trying to make. That's why so many ue4 games (at least the adult ones) lack saving mechanics.

In my case I needed pretty complex saving. First I have a persistent world which is always loaded in the background while the game is running. Second I have various Sublevels that get loaded/unloaded and have to remember the state of all containing actors. Then I also use a lot of dynamically spawned actors which clashes with default saving methods. I also need to save a lot of variables for stats/inventory/looks and outfits - both for male and female player character.

Because of that I decided to purchase and use the Savior 2 plugin from the marketplace. In order to make things work  properly I needed to redesign some systems - mainly the way how Outfit Items and colors are stored.  After a few days setting up and fixing all the various systems I now have the game fully save and load everything that I need. 

From here I plan on making the game harder and more challenging, as the player can keep his progress between multiple sessions.

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